Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Sumasshu Burazāzu Ekkusu, lit. “Great Melee Smash Brothers X”), often abbreviated SSBB or Brawl, is the third installment in the Super Smash Bros. series of crossover video fighting games. It is developed by Sora and published by Nintendo for the Wii console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Later that night, Masahiro Sakurai, the director of the previous two games in the Super Smash Bros. series, accepted Iwata’s proposal and assumed the role of director for the third installment. When development of the game began in October 2005, various second and third party Nintendo developers collaborated on Brawl at a rented Tokyo office. The game was released in Japan on January 31, 2008. After multiple delays, Brawl was released in the United States on March 9, 2008. It will be released in Australia on June 26, 2008, and in Europe on June 27, 2008.
Brawl’s roster of Nintendo characters expands that of its predecessor; it is also the first in the series to feature third-party characters. The game’s musical score was composed through the collaboration between 38 renowned video game composers. Like its predecessors, Brawl is a departure from traditional fighting games, notably in its simplified move commands and its emphasis on ring outs over knockouts. Brawl includes a deeper single-player mode than its predecessors, known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat ‘em up story featuring computer-generated cut scenes and playable characters from the game. Brawl also supports multiplayer battles with up to four combatants, while being the first game of its franchise to support online battles through the Nintendo Wi-Fi Connection.
The game was met with generally positive critical reviews, with IGN’s Matt Cassamassina noting that Brawl is “completely engrossing and wholly entertaining”, though it does suffer from “long loading times” and “uninspired enemies and locales”. Game Revolution mentioned that Brawl’s “spectacular” soundtrack “span[s] a generous swath of gaming history”. Four editors of Japanese game magazine Famitsu awarded Brawl a perfect score, having only previously rated six games as perfect. Brawl has sold 4.85 million units worldwide as of March 31, 2008.
Gameplay
Following the style of its predecessors, the game uses a battle system unlike that of typical fighting games. The player can choose from a large selection of characters, controlling them as they fight on various stages, each attempting to knock their opponents off the screen. Instead of using health bars like most fighting games, percentage displays are employed. These displays begin on 0%, but increase as the characters take damage, up to 999%. As a character’s percentage increases, the character flies farther back when hit. When a character is knocked beyond a stage’s boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. The game can be played using the Wii Remote on its side, the Wii Remote and Nunchuk together, the Classic Controller, or the GameCube controller Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.
The characters can fight each other using a variety of attacks. Each move is executed with the press of a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, characters have access to more powerful smash attacks. Each character has four unique moves, which often create distinct effects beyond damaging an opponent. The game introduces the ability to perform character-specific super attacks, referred to as “Final Smash” moves. These moves are significantly more powerful than regular attacks, having a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. These abilities may be performed upon destroying a Smash Ball, an item bearing the Smash Bros. logo.
The characters can make use of items ranging from projectiles to melee weapons: each has a different effect on the characters around it. While many items return from previous Super Smash Bros. games, new items are also introduced in Brawl. Some returning items have received upgrades, changing their appearances, and occasionally, capabilities. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally assist the summoner. They cannot be controlled by players and are usually invincible.
Group
In addition to the standard multiplayer mode, Brawl features other multiplayer modes and options in Group mode. Special Melee from the previous game returns as Special Brawl. In this mode, players are able to battle in matches using special rules for a greater level of customization. Whereas previously standard options such as “Giant Melee” or “Invisible Melee” were limited to only one feature per match, players may now select as many options as they like for a single match. Another returning game type, Tourney mode (formerly Tournament mode), enables players to create an elimination-based tournament with a large number of CPU or human opponents. A new feature known as “Rotation” has been introduced in Brawl. This feature allows up to 16 players to compete in sequence by switching out winners or losers after each round
Solo
Like its predecessors, Super Smash Bros. Brawl includes various modes of play from the previous game designed for a single player. In Classic Mode, the player goes through a number of randomly generated matches, though there is a specific order of appearance for each series. Each match features an arena or opponent from a particular series, such as The Legend of Zelda or Pokémon. Several matches have a unique battle condition, such as a metal opponent or a two-on-two team battle. Similar to Classic Mode are All Star Mode and Boss Battles, but the player has only one life to defeat all of the playable characters and bosses, respectively.
As in the previous game, Brawl has Events, which are matches with predetermined battle conditions. These conditions include defeating opponents within a time limit or reaching a specific goal. New to the mode, each of the sixty-two Events has three difficulties, with a high score recorded for each. In addition to the normal set of forty-one Events played with a single player, a smaller set of twenty-one two-player Co-op Events is included.
Also returning from Melee, Brawl features objective-oriented minigames in Stadium Mode. Returning from the two previous games is the “Target Smash!” minigame, in which the player must break ten targets as quickly as possible. In addition, items scattered across the stage are available for use. In Home-Run Contest, the player must beat Sandbag to deal as much damage as possible in ten seconds, then strike it with a Home-Run Bat to send it as far as possible. Updated from Melee, all Stadium Mode minigames feature cooperative or competitive multiplayer.
Adventure Mode: The Subspace Emissary
Super Smash Bros. Brawl features a new Adventure Mode titled “The Subspace Emissary” (SSE). This mode features unique character storylines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. SSE features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. SSE boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed, ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. Though primarily a single-player mode, SSE allows for cooperative multiplayer. This mode features a unique power-up mechanism in the form of collectible Stickers that can be applied to the base of the player’s character trophies.
Unlike other game modes, SSE has a team system for the characters. The player begins with a limited choice of characters. Others join the team as the game progresses, while some characters may leave the team temporarily. Most characters start off with their own teams, but the teams merge from time to time (and in one instance, a character separates into his own team), until they become one single, unified team by the end of the game. Once one character loses a life, another character on the team can take his or her place until the stock count, of which each stage has a set number, runs out.
Sakurai claimed that this mode would be more “fleshed out” than the single-player modes in previous Smash Bros. titles. Shigeru Miyamoto has explained that Sakurai always wanted to have a very deep single-player game, but he wanted Sakurai to focus more on the multiplayer aspects in the previous titles since there were already many single-player games of this kind. With the development time allotted for Brawl, both were possible. In order to put together a plotline for the mode, Sakurai enlisted the help of Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series.
Plot
The story opens with Mario and Kirby fighting on a stadium that is located in the Smash Bros. world. A purple cloud slowly forms around the stadium, where the Ancient Minister and his Subspace Army appear and detonate a Subspace Bomb, transporting the stadium into Subspace. As the Ancient Minister’s armies spread across the land, some heroic characters team up and attempt to repel the enemy, while a number of villainous characters compete to harvest the power of the allied characters by converting them into trophies.
It is revealed that the Ancient Minister is subordinate to Ganondorf, who is under orders from Master Hand to draw the world into Subspace. The Ancient Minister’s true identity is found to be that of the Master R.O.B. unit, and he eventually rebels against his superiors and joins the allied characters. The allied heroes enter Subspace, where it is revealed that R.O.B., Ganondorf, and even Master Hand were all being controlled and manipulated by an even higher being, Tabuu. Tabuu unleashes a power blast which transforms all of the protagonists into trophies, but a select few are revived by brooches that were attached to them by King Dedede earlier in the story. They work together to revive the other characters scattered across Subspace and make their way through a great maze with Tabuu waiting in the center. Following an ambush conducted by Sonic the Hedgehog, the allied characters ultimately defeat Tabuu, saving the Smash Bros. universe.
Nintendo Wi-Fi Connection
Super Smash Bros. Brawl allows players to play against distant opponents through Nintendo Wi-Fi Connection. Online multiplayer games can be played either with registered friends or with other randomly selected participants. The players’ nicknames will be displayed during multiplayer matches. Additionally, players can converse with up to four phrases that are preset by the player. The four phrases correspond to the characters’ taunts and will appear in speech bubbles above the characters. These names and phrases are not displayed in random-player matches. A Spectator mode allows players to watch matches from players who have enabled the “Allow Spectators” option, and bet on the outcome using coins earned within the game. The winner of the bet receives a jackpot of coins. While waiting for a match to start online, players may practice fighting against Sandbag. Some other gameplay modes, such as the Home-Run Contest, can also be played using Nintendo Wi-Fi Connection.
Additionally, snapshots may be taken during battles or in certain other modes. These snapshots can be sent to friends or submitted to Nintendo through Nintendo Wi-Fi Connection. Video replay footage can be captured in specific game modes, including Brawl and Target Smash! modes, and sent to friends in the same manner.
Vault
Returning from Melee are trophies, statuettes of video game characters and objects, that can be collected in the game. These trophies give brief histories or descriptions of their subjects. A mini-game, the Coin Launcher, replaces the lottery machine from Melee as the primary method of obtaining trophies. The Coin Launcher is a machine that uses coins as projectiles to shoot trophies and counter incoming dangers such as missiles. Coins can also be used to bet on the victor of online battles via Spectator Mode. Trophies unavailable in Coin Launcher mode are obtained by using an item called the Trophy Stand on weakened enemy characters and bosses within The Subspace Emissary single-player mode. Trophies obtained in this manner may contain information on the backstory of the game.
In addition to trophies, players can now collect stickers of video game artwork. Players can place stickers and trophies onto virtual backgrounds and record snapshots, which can be sent to other players via Nintendo Wi-Fi Connection. Stickers can also be applied to characters to power up their abilities during The Subspace Emissary. CDs can also be collected, which offer new music choices for playable stages.
Some stickers or trophies which cannot be collected through the Coin Launcher mini-game, Subspace Emissary, or Vs. matches can be unlocked from the Challenges menu, an interactive display which catalogs unlocked features and items in gridded windows. Once a window has been broken and its contents are unlocked, horizontally adjacent windows display the conditions necessary to unlock their contents.
Brawl contains demo versions of classic Nintendo titles, known as Masterpieces within the game, allowing players to relive defining moments of the characters’ pasts such as Link’s major success story in The Legend of Zelda: Ocarina of Time. These titles utilize Virtual Console technology to emulate classic hardware. The demos have time constraints ranging from 30 seconds to 5 minutes, and some utilize save data to allow the player to play a certain scenario or level. Along with the Masterpieces comes with the inclusion of the Chronicles section, a library of previous Nintendo titles which lists games either made or published by Nintendo on all of its systems (from the Game and Watch to the Wii). New titles will appear when certain characters, trophies, or stickers related to the game are unlocked.
Playable characters
Brawl allows the player to select between 35 different characters. Some of these characters can transform into alternate forms, with different move sets and play styles. Some characters are new, but others return from Super Smash Bros. Melee; the returning characters have in some cases been updated or refined, either in terms of appearance, fighting capabilities, or both. For example, Link and Fox have taken on new designs from more recent titles, while Samus has gained the ability to change into a new form, “Zero Suit Samus”.
Some previously represented series have had more characters added to Brawl. Diddy Kong from the Donkey Kong series and Ike from the Fire Emblem series make their first appearance in the Smash Bros. series. Other newcomers are the first to represent their series. These include characters such as Pit, representing the Kid Icarus series for the first time since the 1991 Game Boy game Kid Icarus: Of Myths and Monsters, and Wario, from Nintendo’s WarioWare and Wario Land series and an occasional antagonist of Mario’s. Solid Snake, the main protagonist of Konami’s Metal Gear franchise, and Sonic the Hedgehog from Nintendo’s former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.
Stages
Stages are arenas that are generally based on levels from the various represented game series of Super Smash Bros. Stages range from floating platforms to moving areas where the characters must stay within the field of play. Each stage has a boundary that cannot be passed, or the character will be “KO’d”, thus losing a life or a “point”, depending on the mode of play.
Brawl contains 41 selectable stages, with 29 initially available. Many stages undergo elaborate changes while battles take place, such as a cycling day-to-night systemand changing seasons. A stage based on the Animal Crossing series features a live events system in which special events may occur depending on the date and time. Environmental gameplay mechanics are featured in this installment, such as destructible terrain and floating in water. Unlike its predecessors, Brawl includes stages based on third-party games such as the Metal Gear Solid-inspired Shadow Moses Island. The game also includes some stages originally seen in its predecessor.
Brawl allows players to create their own stages using a variety of options in a mode called Stage Builder. Players can save their stages to an SD card or the internal memory of the Wii console. Through Nintendo Wi-Fi Connection, players are able to submit their creations daily to Nintendo and receive a daily stage from the service. Through this service, players can also send stages to registered friends.
Development
At the pre-E3 2005 press conference, the Nintendo president Satoru Iwata announced the next installment of Super Smash Bros. was not only already in development for their next gaming console, but would hopefully be a launch title with Wi-Fi compatibility for online play. The announcement was a surprise to Sakurai, creator of the Super Smash Bros. series. In 2003, Sakurai left HAL Laboratory, the company that was in charge of the franchise’s development. He was not informed of Nintendo’s intent to release another Smash title, despite the fact that Iwata told Sakurai shortly after his resignation from HAL that if a new Smash game was to be developed, he would want Sakurai to again serve as director. It was not until after the conference that Sakurai was called to Iwata’s hotel room, where he was asked to be involved in the production of the new title, if possible as its director. Sakurai agreed to become director, and as of May 2005 was the only member of the new development team. Development of the game did not begin until October 2005, when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, including Game Arts. Sakurai stated that these people had spent excessive amounts of time playing Super Smash Bros. Melee. This team was given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. In addition, several Smash Bros. staff members that reside around the area of the new office joined the project’s development.
The game was absent from Nintendo’s Wii showing at its 2006 Pre-E3 press conference. The next day, on Wednesday, May 10, 2006, its first official trailer was unveiled at E3 and at the After-Hours Press Conference, Nintendo officially revealed the game under the name of Super Smash Bros. Brawl. In an interview with IGN, Sakurai said the Wii’s motion sensing features might not be included because, “we found that trying to implement too much motion-sensory functionality can get in the way of the game”. As far as Wi-Fi play is concerned, Sakurai stated his plan was to include Wi-Fi connection compatibility and online functionality from the start. He goes on to say “one of the primary reasons Super Smash Bros. Brawl was created was that Nintendo, when taking Wii online, wanted to have Smash Bros. to do that”. However, as stated in the Toukouken on the Japanese version of the Smash Bros. website, “there would be many hurdles to cross”, and an online ranking system is unlikely to be implemented. During a test play between Sakurai and Hideo Kojima, Kojima stated that the game felt complete and that Nintendo “could put it out right now and it would sell millions of copies”. Starting May 22, 2007 and ending April 14, 2008, the site had daily weekday updates.
At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president Reggie Fils-Aime that Super Smash Bros. Brawl would be released on December 3, 2007 in the Americas.[67] However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay,
| “ | In order to fine tune Smash Bros., with this unprecedented game depth, we have decided that we have to take a little more time to complete the game than we announced before. We are sorry for the fans that are already anxiously waiting for the launch, but we would like to launch this game on January 24th, 2008 in Japan. As for the North American launch, we will review that too, and our local subsidiaries will make their own announcements. | ” |
On October 11, 2007, George Harrison of Nintendo of America announced that Super Smash Bros. Brawl would be released on February 10, 2008 in North America. On January 15, 2008, the game’s release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9.[12] On April 24, 2008, it was confirmed by Nintendo of Europe that Brawl will be released in Europe on June 27. Similarly, Nintendo of Australia announced on May 15, 2008 that the game would be released in that region on June 26, 2008.
Due to the fact that Super Smash Bros. Brawl is the first Wii title to use a double-layer disc, Nintendo has admitted that some Wii systems have trouble reading the game due to a dirty laser lens. Nintendo is repairing systems with dual-layer problems free of charge, regardless of warranty status.
Music
On May 22, 2007, Sakurai revealed a list of 36 composers providing music for the game. Sakurai stated that he has asked the composers, who come from a variety of companies and have written music for first, second, and third-party games (see List of Nintendo developers), “to listen to an elite selection of Nintendo music and arrange several of their favorite songs.” The game’s various stages have multiple musical tracks which players can listen to using the new “My Music” feature, including some pieces that were taken directly from other games without any modification or special arrangement. This feature allows the player to select the likelihood of how often a piece gets played during a stage. Some of the pieces need to be unlocked while playing the game.
Inclusion of characters
Sakurai originally stated that he may not want to put much emphasis on Japan-only characters. However, reflecting upon Marth and Roy’s inclusion in Melee leading to the international release of the formerly exclusive Fire Emblem series, Sakurai expressed more interest in including characters exclusive to Japan-only releases. Sakurai also said that third-party characters would amount to two at the most, aside from Snake. The inclusion of Konami-created character Solid Snake may seem to conflict with the Super Smash Bros. paradigm—to only include characters from games made by Nintendo and its second parties—but Sakurai said that Metal Gear creator Hideo Kojima “practically begged” for Snake to be included in Super Smash Bros. Melee, which did not happen since the game was too far into development. This in turn led to his appearance in the following game instead. Similarly, the now playable Lucas from Mother 3 was intended to be used in Melee, but was left out due to the delay of Mother 3.
Japanese fans were asked to submit their desired characters and musical themes via a forum on the game’s official Japanese site, with some possibly appearing in the game. Suggestions were no longer being taken as of June 9, 2006. The most requested third-party character, Sega’s Sonic the Hedgehog, was announced to be in Brawl on October 10, 2007, though the decision to have him in the game was made earlier that year.
Reception and sales
Upon release, Super Smash Bros. Brawl has received widespread critical acclaim. The editors of Japanese game magazine Famitsu, who awarded it with a perfect score, praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Chris Slate of Nintendo Power also awarded Brawl a perfect score in the March 2008 issue, calling it “one of the very best games that Nintendo has ever produced”. GameSpot editors noted that Brawl’s “simple controls and gameplay make it remarkably accessible to beginners, yet still appealing to veterans”, while GameTrailers mentioned the amount of content that gives the game “staying power that few other games possess”. Eurogamer praised the game’s ability to stay fun in both single and multiplayer modes, while “fulfilling its usual role of dominating a willing crowd’s evening into the early hours, and now allowing you to sustain that after everyone’s gone home”. Game Revolution hailed Brawl’s soundtrack as “spectacular …spanning a generous swath of gaming history”. Game Informer highlighted Brawl’s “finely tuned balance, core fighting mechanics, and local multiplayer modes”. Edge concluded that while the Smash Bros. games have often been “derided as button-mashing”, Brawl features, “one of the most enduringly innovative and deep systems of any fighter”.
IGN editor Matt Casamassina, however, noted that although Brawl is “completely engrossing and wholly entertaining”, it suffers from “long loading times” and “uninspired enemies and locales” in the Subspace Emissary adventure mode. He also described the graphics as “an enhanced version of Melee“, with backgrounds that lack detail in areas while GameSpy claimed the graphics look “like the GameCube game”. Mitchell Saltzman of Gameworld Network expressed disappointment at “the lack of a truly robust online mode, complete with stat tracking, voice chat, and a mostly lag free environment”.[91] NGamer’s Matthew Castle points to the franchise’s lack of innovation with the verdict, “Smash Bros risks growing too familiar. It never breeds contempt, but it doesn’t quite muster that Galaxy magic”. Jeff Gerstmann rated the game 4 out of 5 stars on Giant Bomb, saying that players who are not into Nintendo’s history or multiplayer “probably won’t understand what all the fuss is about in the first place”. 1UP.com however, suggests that Brawl is not directed exclusively towards serious gamers, since it offers “a curious diversion for uninterested gamers” as well.
In Japan, Brawl sold over 500,000 units on launch day, 820,000 units in its first week, and 1.61 million units total as of March 31, 2008. According to the NPD Group, it was the best-selling title for the month of March 2008 in Canada and the United States, selling 200,000 and 2.7 million units, respectively; as of April 1, 2008, the game is the best-selling title of 2008 in Canada. According to Nintendo, the game has sold 4.85 million units worldwide as of March 31, 2008. Electronic Entertainment Design and Research analyst Jesse Divnich explained the game’s strong sales, “Super Smash Bros. Brawl fulfilled the needs of the casual, social, and sub-13-year-old markets”.
Super Smash Bros. Brawl Unlockables
Unlockable Characters
| Unlockable | How to Unlock |
|---|---|
| Jigglypuff | 350 Brawl Matches OR Fight her in Swamp stage in SSE after completing it OR complete SSE then Events 1-20 |
| Captain Falcon | 70 Brawl Matches OR Have him join in SSE OR Beat Classic in 12 minutes or less then defeat him in the following match |
| Sonic | 300 Brawl Matches OR Have him join in SSE OR Beat Classic Mode with 10 characters |
| Luigi | 22 Brawl Matches OR Have him join in SSE OR Complete Classic without continuing |
| Snake | 130 Brawl Matches OR Have him join in SSE OR Play 15 matches on Shadow Moses Island |
| Lucario | 100 Brawl Matches OR Have him join in SSE OR Complete all 5 Target Tests with a character |
| Ness | 5 Brawl Matches OR Have him join in SSE OR Reflect ten projectiles |
| Falco | 50 Brawl Matches OR Have him join in SSE OR Complete 100-man brawl |
| Mr. Game & Watch | 250 Brawl Matches OR Have him join in SSE OR Clear Target Tests on any level with 30+ characters |
| Toon Link | 400 Brawl Matches OR Fight him in Forest stage in SSE after completing it OR After beating SSE, finish the Classic mode |
| Wolf | 450 Brawl Matches OR Fight him in Ruins stage in SSE after completing it OR Complete Boss Mode with Fox or Falco |
| R.O.B. (Robot) | 160 Brawl Matches OR Have him join in SSE OR Get 250 different Trophies |
| Ganondorf | 200 Brawl Matches OR Collect Zelda and Link trophies in SSE to have him join you OR Clear Classic on Hard with Link or Zelda |
| Marth | 10 Brawl Matches OR Have him join in SSE OR Finish Classic on any difficulty |
Unlockable Modes
| Unlockable | How to Unlock |
|---|---|
| All-Star Mode | Unlock all the hidden characters |
| Boss Battle Mode | Complete the Subspace Emissary |
Unlockable Stages
| Unlockable | How to Unlock |
|---|---|
| Luigi’s Mansion | Use Luigi in brawl 3 times |
| Jungle Japes | Play on any Melee stage 10 times in VS Mode |
| Pokémon Stadium | Play on Pokémon Stadium 2 10 times in VS Mode |
| Hanenbow | Complete Event #28 |
| Mario Bros | Beat Challenge #19 |
| Great Sea | Unlock Toon Link |
| Big Blue (Melee) | Brawl as Captain Falcon 10 times |
| Spear Pillar | Clear stage #25 in Event Mode |
| Green Hill Zone | Unlock Sonic |
| Flat Zone 2 | Unlock Mr. Game & Watch |
| Green Greens | Fight as Kirby in VS mode 20 times |
| 75m | Brawl as Donkey Kong 20 times |
Unlockable Target Tests
| Unlockable | How to Unlock |
|---|---|
| Level 2 (Medium) | Beat Target Test in Classic Mode twice on Easy or once on Medium |
| Level 3 (Hard) | Beat Target Test in Classic Mode twice on Medium or once on Hard |
| Level 4 (Very Hard) | Beat Target Test in Classic Mode twice on Hard or once on Very Hard |
| Level 5 (Intense) | Beat Target Test in Classic Mode twice on Very Hard or once on Intense |
Unlockable Music
| Unlockable | How to Unlock |
|---|---|
| 02 (Zero Two) Boss Theme (Kirby 64) | Have a total of 5000 coins collected in vs. coin matches |
| 100-Man Melee 1 | Clear 100-Man Brawl under 4 minutes |
| 3D Hot Rally Title | Clear Target Level 5 With Anyone |
| Ai no Uta (French Version) | Hit 37,500ft. combnd with all fighters’ Home-Run Contest records. |
| Bob-Omb Battlefield (Super Mario 64) | Have a total of 50 hours of vs. gameplay |
| Clu Clu Land | Hit 1,200 feet or more in Home-Run Contest with any character |
| Dragon Roost Island | Unlock Toon Link |
| Dream Chaser | Play 10 vs. matches on Port Town |
| Echoes (Metroid Prime 2) | Brawl on the Frigate Orpheon stage 10 times |
| Ending (Metroid) | Play 10 vs. matches on Norfair |
| Excite Truck | Complete Target Test Lv.2 under 19 seconds with any character |
| Fire Field | Complete Event #24 |
| Frozen Hillside | Play on the Halberd stage 10 times in VS mode |
| Goruda | Play 10 vs. matches on Halberd |
| Great Temple | Complete Event #33 on Difficult |
| Ice Climbers (Melee) | Clear Classic Mode on Easy with any character |
| Icicle Mountain (Melee) | Clear Classic on Normal Difficulty with any character |
| Ike’s Theme | Find Ike in the Subspace Emissary |
| King Dedede’s Theme | Complete Event #15 |
| Kuru Kuru Land | Get a distance of 400m in Home-Run Contest with one character |
| Legendary Air Rider Machine | Complete Event #13 |
| Love Song (commercial version) | Get a combined distance of 12500m in Home-Run Contest |
| Mach Rider (melee version) | Defeat 50 alloys in Endless Multi-Man Brawl |
| Menu 2 | Unlock All 35 Characters |
| Metroid Prime 2: Multi-Play | Play 10 vs. matches on Frigate Orpheon |
| Molgera Battle | Unlock Toon Link |
| Mountain and Forest | Complete Event #18 on Difficult |
| Peach Castle (Melee) | Unlock all Melee stages |
| Pokémon Center | Collect 200 stickers |
| Powerhungry Fool | Play 10 vs. matches on Castle Siege |
| Road to Tokiwa | Complete Event #8 |
| Snake Eater | Play 15 vs. matches on Shadow Moses Island |
| Song of Storms | Complete Event #37 |
| Staff Credits Music | Clear Classic Mode on Difficult |
| Star Wolf (Star Fox: Assault) | Complete Event #38 on Difficult |
| Taru Taru Heights | Clear All-Star Mode on Easy |
| The Great Sea | Unlock Toon Link |
| Title from 3D Hot Rally | Clear Target Smash Level 5 |
| Underwater BGM (Super Mario Bros) | Play 10 vs. matches on Mushroomy Kingdom |
| HIS WORLD | Play on “Green Hill Zone” 10 times |
Unlockable Stage Builder Parts
| Unlockable | How to Unlock |
|---|---|
| Edit Parts A | Play 10 vs. matches on Stage Builder Stages |
| Edit Parts B | Create 5 Stages in Stage Builder |
| Edit Parts C | Create 15 Stages in Stage Builder |
Unlock Virtual Console Trials
| Unlockable | How to Unlock |
|---|---|
| Donkey Kong | Exceed 10 hours of play time |
| Super Mario USA | Win in VS mode with Peach over 5 times |
| Super Mario World | Play yoshi’s Island (melee) over 3 times |
| F-zero | Beat SSE having used captain Falcon |
| Legend of Zelda: Ocarina of Time | Use Toon Link over 10 times |
Unlock More Rules
| Unlockable | How to Unlock |
|---|---|
| More Rules | Get 200 KOs In Standard Brawl |
Unlockable Events
| Unlockable | How to Unlock |
|---|---|
| Events 11-20 | Complete 7 events |
| Events 21-28 | Complete the Subspace stage in Adventure Mode |
| Events 29-40 | Unlock all hidden characters |
| Event 41 | Complete all 40 evnts |
| Co-op Events 9-13 | Complete the Subspace stage in Adventure Mode |
| Co-op Events 14-20 | Complete 10 Co-Op Events and unlock all hidden characters |
| Co-op Event 21 | Complete all 20 Co-op Events |
Unlockable Stickers
| Unlockable | How to Unlock |
|---|---|
| Boo [Mario Tennis] | Hit over 900 ft. in the Home-Run Contest |
| Liquid Snake [Metal Gear Solid: The Twin Snakes] | Defeat 10 Alloys in Cruel Brawl |
| Running Chibi-Robo [Chibi-Robo] | Clear Classic mode on Easy difficulty with any character |
| Phyllis [Animal Crossing: Wild World] | Clear All-Star mode on Normal difficulty with any character |
| Ryuta Ippongi [Duendan 2] | Clear 100-Man Brawl in under 3 minutes, 30 seconds |
Unlock Hidden Assist Trophies
| Unlockable | How to Unlock |
|---|---|
| Shadow the Hedgehog Assist Trophy | Unlock Sonic the Hedgehog. |
| Barbara Assist Trophy | Unlock 25 or more CDs. |
| Gray Fox Assist Trophy | Unlock Snake. |
| Ray MK III Assist Trophy | Play 100 brawls. |
| Isaac Assist Trophy | Play 200 brawls. |
| Advance Wars Assist Trophy | Play 300 brawls. |
Random Stage Switch
New Sound Test Categories
| Unlockable | How to Unlock |
|---|---|
| Fanfare | Unlock all characters. |
| Kirby’s Copy Abilities | Unlock all characters. |
| Subspace Enemies and Bosses | Clear the subspace emissary. |
| Narration | Unlock Boss Battles and All-Star. |
| Assist Trophies 3 | Unlock all assist trophies. |
Super Smash Bros. Brawl Easter Eggs
Character Conversations
Wolf: Lylat Cruise
Snake: Shadow Moses Island
K.K. Slider Concert
Super Smash Bros. Brawl Secrets
Selecting Zero Suit Samus
Wii Remote with Nunchuk: Hold the Z button
Wii Remote: Hold the Minus (-) button
Note that this also works with stages like Mushroomy Kingdom.
Easy CD and Sticker Drops
Now, when the Sandbags fall, they’ll stay at the wall. Use your character (Kirby’s basic A attack, repeatedly, recommended or another character that can hit many times quickly.) to hit the Sandbags over and over. Since all other items are turned off, only stickers and CDs will appear. This is the easiest way to get a lot of CDs/Stickers quickly.
Fight Crazy Hand in Classic Mode.







